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	<title type="html"><![CDATA[devshare.de - Lust auf Mapeditor?]]></title>
	<link rel="self" href="http://www.devshare.de/feed/atom/topic/35372/"/>
	<updated>2003-03-07T09:52:41Z</updated>
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	<id>http://devshare.de/topic/35372/lust-auf-mapeditor/</id>
		<entry>
			<title type="html"><![CDATA[Lust auf Mapeditor?]]></title>
			<link rel="alternate" href="http://devshare.de/post/35372/#p35372"/>
			<content type="html"><![CDATA[<p>Hallo.. Ich suche jemanden, der lust hat (ohne geld) einen Mapeditor für ein Spiel von Joymania zu schreiben. <br /> Eine große Fangemeinde würde sich freuen (auch ich..)<br /> Ein paar infos zum grundlegenden.</p><p> Die Karte des Spiels ist ungefähr so aufgebaut:<br /> `&nbsp; &nbsp;`&nbsp; &nbsp;u&nbsp; &nbsp; &nbsp; =ðÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;=ðÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;=ðÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;=ðÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;=ðÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; t&nbsp; &nbsp; &nbsp; =ðÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; v&nbsp; ÿ ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; À&nbsp; &nbsp;ÿ ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; À&nbsp; &nbsp;ÿ ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; u&nbsp; ÿñÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿ÷ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ÿ÷ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ÿ÷ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿ÷ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿÕÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿ·ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ÿ÷ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿ÷ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿ÷ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; F&nbsp; ÿ÷ÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; <br /> ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; I <br /> ÿýÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; I &nbsp; &nbsp; ÿýÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; L ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp;  ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; L&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; L&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp;   ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; M&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; K&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; K&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; L&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; K&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; M ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp;   ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; L&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; I&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; I&nbsp; ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ÿÿÿÿÿÿ&nbsp; &nbsp; ÿÍ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</p> <br /><p> Das war jetzt übrigens eine zeile der Map.. Es gibt ca 100.. &lt;img src=&quot;/forum/images/graemlins/smile.gif&quot; alt=&quot;&quot; /&gt;<br /> Nun.. Und hier eine kurze Erklärung, die es trifft:<br /> this is The Map format I still had on paper:<br /> BYTE:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; VALUE:<br /> 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0<br /> 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0<br /> 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0<br /> 4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TYPE<br /> 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0<br /> 6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HEIGHT<br /> 7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0<br /> 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ?<br /> 9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; OBJECT<br /> 10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;walkable/buildable<br /> 11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;255<br /> 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;255<br /> 13&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;255<br /> 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;255<br /> 15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?<br /> 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;?<br /> 17&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0<br /> 18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;255(Except on the edges)<br /> 19&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;255<br /> 20&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;150<br /> 21&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0<br /> 22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0<br /> 23&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0</p><p> This means that every point on the map has 23 bytes for values in the &quot;.map&quot; <br /> format. the bytenumbers which have a text behind them can be altered to for <br /> example change the TYPE (rock,Cole,grass,etc.) or <br /> OBJECT(tree,bush,grind,etc). Also the HEIGHT is ofcourse important.</p> <br /><p> Wenn jemand lust hat etwas zu probieren.. &lt;img src=&quot;/forum/images/graemlins/smile.gif&quot; alt=&quot;&quot; /&gt;<br /> Dann schicke ich mal eine ganze MAP, und den gelungenen Versuch noch einen Viewer zu machen..</p>]]></content>
			<author>
				<name><![CDATA[sometimes2]]></name>
				<uri>http://devshare.de/user/2431/</uri>
			</author>
			<updated>2003-03-07T09:52:41Z</updated>
			<id>http://devshare.de/post/35372/#p35372</id>
		</entry>
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